The project focuses on the creation of five AI characters, including two different enemies,
a friendly soldier, an NPC character, and a boss, each of which is controlled by a number of scripts,
the most basic functions of which include inspection, walking and attacking, etc.
The different actions of AI characters are controlled by a finite-state machine.
The player can view the AI character's changes in detail through simple interactions in the scene.

The project also adds several materials or effects made from the Shader,
which may not be very polished but are perfectly suited to our group's needs and perform well in terms of player interaction with the scene.

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